Transmission
Transmission from the Grey Tower
v0.30.0 —October 3, 2026
Features
- ◆The clues you find — a letter in a pigeonhole, a photograph on a shelf, a word someone was careful with — now go into your Journal's case file, and closing a case means putting the right one to the right person. When someone gives you a lead, you can go straight there.
- ◆Time in OtherWorld now passes as you act: every search, every conversation and every walk across town moves your clock, and you can wait for the hour you need or sleep to start a fresh day. Vigor no longer trickles back while you wait — a night's sleep gives you all of it.
- ◆Open a case and it lays itself out on the desk: the evidence you hold, the gaps where the evidence you have not found would go, the question, and one place to lay the card you think answers it. Set aside what you have ruled out — the file remembers, and remembers what you have already been told is wrong.
Improvements
- ◆A case now tells you where to go next, not only what it wants to know. And when someone agrees to talk about something, the subject is open there and then — rather than the conversation ending on the thing it just opened.
- ◆Conversations read as one scene again: what changed now settles under the reply instead of splitting it, the person's line and your choices hold their place on the page, and a reply you have not turned to yet fades away rather than being cut off mid-word.
- ◆Speak to Miss Whipple, or ask her a question, and the door to her room is named for her — the same now goes for anyone you deal with, including a knock answered through a closed door.
- ◆The things that live in Arkham's darker corners can be seen properly now. Whatever is keeping the lab beneath the old house will be waiting when you go down there.
- ◆Every place in Arkham has been painted. The view from the street in each district, the rooms behind a boarding house door, the vault under the city where the candles burn, and the bank of the Miskatonic in summer and in ice. Wherever you can walk, you now arrive somewhere that looks like itself.
- ◆Seventeen more of Arkham's residents now have faces. The landlady, the druggist, the priest, the pawnbroker and the rest look back at you from the world roster and the conversation window instead of a blank sigil.
- ◆Mrs. Peaslee now notices when her upstairs tenant has come down to the parlour, and points you at him rather than sending you up to an empty room.
- ◆The room screen no longer hides your ways onward behind a button. The place's description and every exit now share one column, with the exits always in view at its foot, and the "All ways out" pop-up is gone.
- ◆The artwork for each place in OtherWorld is now shown whole, framed and centred, instead of being cropped to fit whatever shape your browser window happened to leave it. The ways out of a room each sit on a single line, and the room's description is set at a comfortable reading width.
Fixes
- ◆Once Mrs. Peaslee has introduced you to Mr. Marsh, the door to his room is named for him in the hallway — and it no longer gives away who lives behind it before you've met.
- ◆Handing Miss Whipple's or Mrs. Peaslee's errand back no longer ends the conversation. What the errand earned you — and what the person is finally willing to ask — is on screen while they are still in front of you, instead of waiting behind a second visit nobody told you to make.
- ◆Looking around a room no longer hides your commands. On a full-width window the Examine list now settles into the right-hand panel underneath your actions and the people present, instead of covering them — so the Journal, Kit and Map are still there while you search.
- ◆The people of Arkham can offer you work again. Every task an NPC was meant to hand out had been quietly unavailable; ask around and the offers are there.
- ◆Arkham's streets describe themselves by day again — downtown, the university quad, the rail-yards, French Hill and the harbour all stood silent before dusk. And if something meets you at a district border, the way back stays open and toll-free, even if you close the game and come back to it.
- ◆Your lodgings now have a front door — step out onto the street and you can walk straight back in, instead of paying for the journey home. Doors you haven't been shown yet stay shut until someone shows you, and stairs leading underground now tell you where they come out.
- ◆Ask Mrs. Peaslee where to find her upstairs tenant and she now actually tells you, instead of falling silent and showing you the door.
- ◆Answering a case's question now takes two taps, not one: choose the card you mean, then put it. Picking up a card to read it no longer commits it as your answer.